The whole “floating dungeon” gimmick leads to frustration as well, despite looking incredibly cool. Ranged attacks are just as likely to miss as to hit, while melee is often a total crapshoot. Close-quarter combat consists of bare-bones button mashing, and the auto-targeting system barely works. Even the art style, as pretty as it is, makes one think of the types of casual RPGs you see advertised on Web site banner ads, a feeling enhanced by the rudimentary animation. For all its style and attempts at depth, Bastion plays no better than an average browser-based free-to-play MMORPG. Sadly, it also has some glaring problems and often fails to live up to the lofty goals it has set itself. Countering becomes a crucial way of dealing with projectiles later in the game, as sending a missile back to its owner is a quick way of dealing with annoying foes.Īt its heart, Bastion is a collection of wonderful ideas with heaps of promise. Players get to choose two weapons (though if he discovers a new weapon in the field, one of his choices will automatically - annoyingly - get replaced), one secret technique, and his trusty shield, which can counter attacks when used to block at the right moment. Any number of Gods can be activated once discovered, meaning players can fine-tune the level of challenge with an eye to gaining more loot. Activating a God at the shrine creates effects in dungeons, such as making enemies tougher or quicker, but the reward is greater XP and cash. There is also a cool risk/reward system in place with Gods. Passive abilities are equipped as various tonics, and allow The Kid to carry more health potions or withstand greater attacks. These are often tied to specific weapons, although there are standalone skills, such as the power to summon a “Squirt” monster as a friendly accomplice. The soundtrack is great as well.The Kid has access to Secret Techniques, which are found in the dungeons or bought in shops. The skills were fun to experiment with with the ability to tweak the difficulty by activating idols ensured that there was a good risk-reward system at play. Each weapon has character and can be customized to a decent extent. To talk about Bastion, it still holds up as a great action RPG. But honestly, Bastion is one of the best titles that can be played on the console. It's kind of a known thing that Switch gives a breath of fresh air to numerous titles from yesteryears. In fact, I think I played the entire game on handheld mode and never once faced any slow-down or felt that the game was unresponsive. The art style and colors were super vibrant on the handheld screen and the controls weren't too shabby either. While the story is average at best, the fact that I could steal a few hours before bed-time and complete trials and levels made it all the more enjoyable. But once I started playing it on the Switch, I felt like it was made for it. While I enjoyed the combat, there was nothing that made me come back to playing it on a living room setup. I've tried playing it on PC and on the PS4 numerous times only to give up after a few levels. The old /r/patientgamers Essential Games Listįinished Bastion last week on the Switch. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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